
Learn
Learn to
build
Everything you need to go from an idea to a playable game.
Modules
- 01
Game ideas
Turn your idea into a game that's fun in the first 30 seconds — and small enough to finish.
Read the lesson - 02
Claude
Use Claude as your game designer and programmer: you describe, it builds, you test and steer.
Read the lesson - 03
Higgsfield
Create characters, props, backgrounds and covers in one consistent visual style.
Read the lesson - 04
Higgsfield MCP
Connect Higgsfield to Claude so one conversation can design, draw and build your game.
Read the lesson - 05
Build your first game
From an empty chat to a game you can play in your browser, step by step.
Read the lesson - 06
Game mechanics
Controls, difficulty curves, scoring and the reasons players hit "play again".
Read the lesson - 07
3D assets & visuals
Turn images into 3D models, light your scene and make it look like a real game.
Read the lesson - 08
Testing
Find what breaks before your players do — on phone and computer.
Read the lesson - 09
Publishing
Put your game online with a free public link that anyone can open.
Read the lesson - 10
PlayForge
Upload your game, get it reviewed and published, and grow your players.
Read the lesson
Built with this workflow
This is what you'll build
Questions
Do I need to know how to code?
No. You'll build with AI — Claude writes the code, Higgsfield makes the art — and you learn how to steer them. If you can describe your game clearly, you can make it.
Does PlayForge make the game for me?
No — you build it yourself, with the workflow you learn here. That's the point: it's your game, your idea, and you can keep making more.
What kind of games can I make?
Browser games that work on phone and computer: runners, racers, shooters, puzzles, horror, sports, arcade and more — 2D or 3D.
How do I publish my game?
Host it at a free public link (GitHub Pages, Vercel, itch.io…), then upload it from your profile. After a quick review it's live on PlayForge.
Is playing free?
Yes. Every game on PlayForge is free to play.
Ready to build your first game?
A live class, your idea — and the workflow to build it with Claude + Higgsfield.
BOOK A CLASS
